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PLANS FOR NEXT PATCHES from our HEAD DEVELOPER 
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Joined: Tue Aug 27, 2013 10:44 am
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
PLANS have been updated today.

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Tue Apr 15, 2014 10:16 am
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Joined: Fri Aug 23, 2013 8:56 pm
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Location: Poland
Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Quote:
- Changes to Turret skill (Gunner) - construction takes 3-4 hammers, no longer possible to shoot through ally, damage dealt doubled.
seems like there is no more game when no tank in the team.

Quote:
- Changes to Chain skill (Tank) - delay cast issues arranged, 0.3 sec precast added. New animation
In general, it means that the effect of the spell will appear earlier or later?

Quote:
- In game tutorial for crafting and upgrades
Cmon, create some tutorial how to really play...:/ I was playing a 16 level sapper today and saw a tank who goes to gunners to kill them, all the match. I saw him first time on the 3rd control point... He did use the magical shield one single time.


Tue Apr 15, 2014 10:27 am
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Joined: Fri Feb 14, 2014 5:29 pm
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Queen Bee wrote:
- New map in ‘Mechanism’ mode: ‘Dwarven Dungeon’
Screenshots?
Queen Bee wrote:
- New PvE map
Stop wasting your time please for PvE. There are more important points...
Queen Bee wrote:
- Changes to Kick skill (Berserker) - improved push of skill (kicks further)
- Changes to Rage skill (Berserker) - can be used when running
Finally...
Queen Bee wrote:
- Corrected experience for Powder skills (Paladin)
Explain please this point.
Queen Bee wrote:
- Chars with Battle Value over 5500 will be matched in battle with no weight restrictions
LOL, thats your solution for the MM-problem? Thats like saying "Hey, our system sucks, now we made something...".
Queen Bee wrote:
- Wheel of the Gods
Whats that?


Tue Apr 15, 2014 11:42 am
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
That sounds really good!
Thanks for improvements

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Tue Apr 15, 2014 1:44 pm
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Joined: Thu Jan 02, 2014 6:13 pm
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Location: Germany
Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Queen Bee wrote:
- Changes to Turret skill (Gunner) - construction takes 3-4 hammers, no longer possible to shoot through ally, damage dealt doubled.
Ouch :/ They already hurt now and the damage gets doubled. I liked the previous idead that they can not pierce anyone (first target = only target) and that the damage adjusts accordingly to the distance. We'll see how this works out. They have to build somewhere more offensive now because they can not pierce through teammates, so maybe this does the balance.
Queen Bee wrote:
- Changes to Rage skill (Berserker) - can be used when running
- Changes to all Powder skills (Paladin) - can be used when running
- Changes to Wolf Eyes skill (Inquisitor) - can be used when running
- Changes to Fire Protection skill (Ice Witch) - can be used when running
Finally no more backstabbing while not being able to react! The inquisitors don't need to idle behind us paladins waiting for the right "powder use" moment anymore and can go on hunting dwarves finally :)

Queen Bee wrote:
- Chars with Battle Value over 5500 will be matched in battle with no weight restrictions
I hope this gets implemented with a hotfix way earlier than in ~one month with the patch.
edit: Nevermind :D

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Tue Apr 15, 2014 4:51 pm
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Joined: Fri Mar 14, 2014 12:48 pm
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
skhar wrote:
Ouch :/ They already hurt now and the damage gets doubled. I liked the previous idead that they can not pierce anyone (first target = only target) and that the damage adjusts accordingly to the distance. We'll see how this works out. They have to build somewhere more offensive now because they can not pierce through teammates, so maybe this does the balance.


If gunners were such awesome dmg dealers, why aren't they used in tournaments. But i have to agree double damage + 3-4 build skill is a hefty improvement. With some luck no shooting through allies will balance things out a bit.


Wed Apr 16, 2014 1:03 pm
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Joined: Sat Feb 08, 2014 3:51 am
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Maybe the lack of gunners in tournaments is the reason for their buff. But it won't solve to problem. Gunner is too easy to counter for a team.
In publics though, where the inq is doing whatever and the tank plays like a zerk, gunners are already pretty much hurting me ;) Now they shall do double damage, I don't even want to imagine this.

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Wed Apr 16, 2014 3:23 pm
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Joined: Fri Mar 14, 2014 12:48 pm
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Icy Tom wrote:
Maybe the lack of gunners in tournaments is the reason for their buff. But it won't solve to problem. Gunner is too easy to counter for a team.
In publics though, where the inq is doing whatever and the tank plays like a zerk, gunners are already pretty much hurting me ;) Now they shall do double damage, I don't even want to imagine this.


Gunners were sitting ducks, but perhaps now they'll tend to relocate faster. One of the problems for gunners to be effective in tournaments is gravity mine being slower than vortex.


Wed Apr 16, 2014 3:41 pm
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Joined: Thu Apr 17, 2014 1:58 pm
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
Quote:
- Mute option for players in TAB menu.
- New functions on Global Chat


I still wonder why I see chat messages of ignored user.
There should be a vote system giving the ability to mute a spammer/abuser when 10-25% of all players being on same chat channel set a vote on him.

I am also fed up with all clan invites. Clans should be punished for abusing invite system.
Anyway, there's no "I don't want to get clan invites" option, which should be in this game since its beginning.

ps. any chances of seeing how many players are online ?
Would be great if such stat would show also classes and levels of players.
Then people who just started a new char could know, that when at the evening there are 5 players 1-10lvl, they will never get into game.


Thu Apr 17, 2014 3:41 pm
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Joined: Wed Jun 19, 2013 2:29 pm
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Post Re: PLANS FOR NEXT PATCHES from our HEAD DEVELOPER
let's add a plan for next patches : try to kill the game ^^

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Thu Apr 17, 2014 5:21 pm
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