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Changes in future updates 
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Joined: Sun Sep 14, 2014 5:20 pm
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Post Re: Changes in future updates
Xylar wrote:
What?
Do you suggest that the human class is useless?


I suggest id rather have some at least barely useable skill, than totally useless skill :)
I mean its good that you have 8 skills to choose, the worse part is, that you dont have enough skills to choose from :D. for me its choice between dispell and ring or immortality or useless bow..., ... What a choice :D


Wed Jul 27, 2016 1:16 pm
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Joined: Fri Aug 23, 2013 8:56 pm
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Location: Poland
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Post Re: Changes in future updates
It's just a stupid thing that they limited the amount of skills you can use at one 'life'.
The bow for me is useful only to get sorcas off the unreachable places. The kern on the other hand only for moving a freezing frost ;P So it's not only human class' thing that they have a useless skill. Same for dwarves' arquebus actually.


Thu Jul 28, 2016 6:26 pm
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Joined: Sun Sep 14, 2014 5:20 pm
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Post Re: Changes in future updates
Look at the bows tutorial video...
Guy took like 3K dmg from 5 shot from bow,... and then nothing happens... iteresting :D


Sun Aug 07, 2016 1:12 pm
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Joined: Mon Jun 02, 2014 11:09 pm
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Post Re: Changes in future updates
They combined Sapper's Teleport skill so that if you used it, you have to choose if you want to place the entrance or exit by clicking left or right mouse button.

So how about doing the same for secondary weapons? Just make the regular hammer / club / scepter / swords a skill tree that you can invest into, and add musket / kern / bow there. If you decide that you want to use your skill point on it, you will be able to choose which weapons you're gonna wield just like Sapper makes decision what he wants to build.

Plus, skill tree means that there is a place for secondary effects to add, whatever they might be.

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Sun Aug 07, 2016 1:29 pm
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Joined: Sat Dec 12, 2015 3:20 pm
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Post Re: Changes in future updates
How about change the tourney ? Everybody get the same char with 100% or nothing upgrade... that would bring more fun for everybody and not for only a few people ^^

Pure Skills...

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Sun Jan 22, 2017 8:10 pm
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Joined: Fri Aug 23, 2013 8:56 pm
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Post Re: Changes in future updates
p2w forever!


Mon Jan 23, 2017 3:45 am
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Post Re: Changes in future updates
Didn't we have a tournament like that once? I don't think it worked quite as you'd expect it to

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    Bum Tararara! Za oknami noc!
    Czego chcesz dziewczyno, ja wiem - Panzara!
    Bum Badiradira! Chodź kochanie, chodź!
    Nie bój, nie bój się Panzara, oo!


Mon Jan 23, 2017 6:13 pm
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Post Re: Changes in future updates
Why? I'm aware of the tournament but not about any details of how it went.


Tue Jan 24, 2017 3:56 am
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Post Re: Changes in future updates
I think ping was the problem. There's no equality when your ping has different values than that of enemies'. Y'know, the usual, block not working in time, front hit counting as backstab, my Astral eating up points even though I die, etc. And of course there's the matter of experience and coordination, some teams just played too long to even compare them to others.

Also Russian players on teams lol

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    Bum Tararara! Za oknami noc!
    Czego chcesz dziewczyno, ja wiem - Panzara!
    Bum Badiradira! Chodź kochanie, chodź!
    Nie bój, nie bój się Panzara, oo!


Tue Jan 24, 2017 1:20 pm
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Post Re: Changes in future updates
I get it but you don't want to say that there is 'more equality' when the EQ plays a big role, or do you? ;) I think that eq balance in tournaments should be a standard, not an exception. Same and actually primarily for normal games which you play every day, not one hour a week. But at least for tournaments it is doable.


Tue Jan 24, 2017 1:39 pm
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