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Changes in future updates
http://forum.panzar.gamepower7.com/viewtopic.php?f=5&t=13774
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Author:  Xylar [ Sat Jul 18, 2015 5:23 pm ]
Post subject:  Re: Changes in future updates

you mean runes and amus? ^^


remove crystals. THATS IT BRO

Author:  Algatzar [ Sun Jul 19, 2015 12:08 am ]
Post subject:  Re: Changes in future updates

Or more like change change to make "fake eff"... Leaving change is too easy now. *Twink Twink icelicia* sorry xD joke

Author:  Booper [ Mon Aug 10, 2015 6:55 pm ]
Post subject:  Re: Changes in future updates

-Prof3ssoR- wrote:
good solution = remove totaly upgrades, only eq nothing else = everybody same chances to win :D

the best idea i saw in forum.

Author:  Icelicia [ Mon Aug 10, 2015 8:01 pm ]
Post subject:  Re: Changes in future updates

stupid. if u have low gear its your problem. go invest on premium acc. its fair when you pay little bit for a game. every that has good gear invest much time for this. you are only lazy. and thats your problem. and the players that have upgrades dont play since 2 months...

Author:  White Wolf [ Thu Oct 08, 2015 4:19 pm ]
Post subject:  Re: Changes in future updates

INTERFACE CHANGES:

- Avatars, card and personal statistics for each character added;
- The global map with tooltips and statistics for each location added;
- Team List menu adapted;
- New interactive TAB-menu added;
- The opportunity to turn off the voices of other players in the voice chat via the TAB-menu added;
- The possibility to ask for help or heal removed from chat;
- From now on your team is always blue, and the opposing team is always red;
- The Hireling has been moved to the shop and is now used on the same principle as amulets. Anyone who currently has an active Hireling, can find it in the Inventory;
- The possibility to use the Inventory tab during battle session added;
- As well as the possibility to use the Altar tab to change the set of skills while waiting for a fight;
- Character banner can now be painted.


NEW LOCATIONS:

- "Serpent Lake Convent" - a seige map with five control points;
- "City Of Idols" - PvE-map, oriental-themed variant of the "Defence Of the Monkey Hill";
- Training Location.


VIP-ACCOUNT SYSTEM CHANGES:

- The SuperVIP-account has been introduced to the game. To obtain the status of "SuperVIP", you need to purchase a total of 365 (or more) days of normal VIP-account. Days acquired prior to installing the patch, will be reckoned.

- SuperVIP- and VIP-accounts give a bonus to the battle experience for all participants: VIP - 2%, SuperVIP - 5%. In addition, SuperVIP gives its owner twice more experience than the usual VIP.

- Gifts for the acquisition of VIP-account (according to the total number of purchased days): 30 days - 10k of gold and 50 elixirs of each type; 90 days - 3 runes of each type; 180 days - a set of amulets for 7 days; 365 days - the success rate of crafting (runes and amulets) increases by 50%, the player gets the status of "SuperVIP", VIP-banner and VIP-avatar.


CHANGES OF ABILITIES:

- Dwarven mechanisms are now built automatically;
- Reseted the skills of the following classes: Sister Of Fire, Berserk, Paladin, Gunner;
- Added some new abilities: "Mighty Sweep" (Berserk), "Fire Leap" (Sister of Fire), "Seven-league boots" (Paladin). In addition, Paladin's green and blue powders have been combined, as well as Gunner's "Armour" and "Barrel Cooling". Also, Gunner's "Chain Grenade" now pulls captured enemies to itself;
- Construction time for Cannon and Tesla Poles has been increased;
- The cost of the "Cruel Split" ability has been changed and now is 15 class points;
- The cast time of the "Shock Wave" ability has been increased;
- The Dressing-room has been removed from the game, all its contents and functions transferred to the Inventory;
- The effect of the "Instant Freeze" passes off faster.


OTHER CHANGES:

- The mechanics of blocking changed (any frontal attacks are now reflected to 100% of the block value);
- Difficulty options of PvE-mode changed;
- When you first start the game, the system automatically sets the recommended graphics settings. In the "Settings" menu an option is available for re-determination of recommended graphics settings.
- The quality of texture mapping optimized;
- The animation af limping added. It is activated when there are only few health points left.
- All damage received by the "Mana Shield" of Ice Witch is converted into mana and is displayed in the HUD-menu;
- Now all classes have only two slots for hairstyles. The crystals spent on the purchase of hairstyles before, will be refunded;
- The conversion of crystals to gold removed, gold sets added to the Shop;
- Game tech-support now functions on the site;
- Support for streams from goodgame added.

Author:  Mr.Unsichtbar [ Thu Oct 08, 2015 4:29 pm ]
Post subject:  Re: Changes in future updates

Release?

It will be a great patch in my eyes.... But i miss something, better matchmaking.

Author:  Rin the Hateful [ Thu Oct 08, 2015 4:56 pm ]
Post subject:  Re: Changes in future updates

White Wolf wrote:
As well as the possibility to use the Altar tab to change the set of skills while waiting for a fight;

Does it include the 60 seconds period when we can just run around on the map? Because it was always annoying, that I had the Fire Resistance spell on my bar and it was never used, since there were no Fire Sisters on enemy team... Wasted slot.

White Wolf wrote:
Dwarven mechanisms are now built automatically;

Speed the same as with the original golem?

White Wolf wrote:
The mechanics of blocking changed (any frontal attacks are now reflected to 100% of the block value)

You get ZERO damage when blocking a frontal attack??

White Wolf wrote:
All damage received by the "Mana Shield" of Ice Witch is converted into mana and is displayed in the HUD-menu

So it now works totally different? You gain mana when being damaged?

Author:  SplashDmg [ Wed Oct 14, 2015 3:19 pm ]
Post subject:  Re: Changes in future updates

sounds well, but rly, blockvalue = 100 ? i mean now when u block vs 4 enemys u die anyways, but steal them time . Hope that dont goes live, its ok to get lil bit dmg while blocking



Also game recognizes wich graphic Card u got and uses Automaticly best Options? Even a new graphic Card get recognized?

Author:  Mr.Unsichtbar [ Wed Oct 14, 2015 5:37 pm ]
Post subject:  Re: Changes in future updates

White Wolf wrote:
OTHER CHANGES:

- The mechanics of blocking changed (any frontal attacks are now reflected to 100% of the block value)


This show us, who is a block god ;) (2-3 enemys around you and use Powerattack...)

Author:  Rin the Hateful [ Wed Oct 14, 2015 5:47 pm ]
Post subject:  Re: Changes in future updates

Mr.Unsichtbar wrote:
This show us, who is a block god ;) (2-3 enemys around you and use Powerattack...)

Yeah, I can already see the auto-turn hack in a great use. So much for being "block god"...

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