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Enchanting 
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Joined: Sat May 18, 2013 10:02 pm
Posts: 14
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Post Enchanting
Random based system can be very frustrating, and that's exactly what've got with the current enchanting. Furthermore, the chance of succes can't be improved with crystals.
So it's kinda of a lose-lose sitution : players get mad, editor doesn't get more money.

My idea would be to remove the randomness and add a cost (gold or crystal) for each rank of enchantment (which would of course, increase). That would give players something to do with their golds and editor'd get more money from impatient people.


Sun May 19, 2013 10:11 am
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Joined: Wed Apr 24, 2013 9:00 am
Posts: 40
Location: Russia
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Post Re: Enchanting
This enchanting system will be changed, but developers don't give the detailed description of new system

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Sun May 19, 2013 12:08 pm
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Joined: Sat May 18, 2013 10:02 pm
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Post Re: Enchanting
Thanks for the info.


Sun May 19, 2013 1:06 pm
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Joined: Sat Apr 27, 2013 5:02 am
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Post Re: Enchanting
No forging system in any game ever has been gold based, and not chance based.

Usually there is a safe cap. IE. craft up to 3 without chance of fail. However, from there, no dice.

Gold comes so easily in this game that once you have your armour recipes, you have nothing but forging to spend it on. So 50% each upgrade is not a biggy. It just takes time.

I'd be happy if they made the upgrade loading quicker, so you can go through your money faster.

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Sun May 19, 2013 6:03 pm
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Joined: Fri May 24, 2013 1:20 am
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Post Re: Enchanting
I think they need to make it like for the low level +1+2+3 enchants 90/80/70% chanse of making it.
also they need to fix the loading of the enchant so you dont need to wast 30 mins to spend your money.


Sat May 25, 2013 8:31 pm
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Joined: Mon Apr 15, 2013 12:48 pm
Posts: 125
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Post Re: Enchanting
We've heard the feedback regarding the upgrade system, and are looking to revise it drastically. However, as Shamash suggested, we're not yet ready to discuss any details as there are few different systems we're testing at the moment.

Thank you for the ideas and helpful feedback, we're listening and adjusting! :)

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Tue May 28, 2013 10:52 am
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